Dwindle
Lead Game Designer
As lead game designer on dwindle my overall duties were:
Directed the overall creative vision for our video game, ensuring a cohesive and engaging experience for players.
Developed unique gameplay mechanics, immersive storylines, and intricate world-building elements that set our game apart.
Led a multidisciplinary team of 16 that includes designers, artists, programmers, and writers, fostering a collaborative and innovative environment.
Managed project timelines, set milestones, and ensured adherence to and quality standards.