I am a Game Designer with more than eight years of experience creating both video games and tabletop RPGs. My core strengths include system design, level design, and narrative design, supported by hands-on programming experience in C#, C++, Java, and Python. I have contributed across the full production pipeline from concept and prototyping to implementation, testing, and launch. In addition to completed projects, this portfolio features a focused breakdown of a specific design feature, illustrating the reasoning, iteration, and problem-solving that shaped its implementation.