Resume/CV
If you’re interested in learning more about my journey and experience as a game designer, I invite you to explore my resume and CV. They showcase my dedication to crafting meaningful player experiences, my skills in innovative design, and my passion for creating games that inspire. Click the button below to dive into the details!
Skill/Certifications
Programming Skills:
Proficiency in Programming Languages: C#, Java, Python, C++
Object-Oriented Programming (OOP): Understanding OOP concepts and principles
Game Engines: Experience with Unity, Unreal Engine, or other game development platforms
Data Structures and Algorithms: Fundamental understanding for efficient coding
Software Development Methodologies: Familiarity with Agile, Scrum, or Kanban
Version Control Systems: Experience with Git
Debugging and Problem-Solving: Ability to identify and fix code issues efficiently
Game Design Skills:
Game Mechanics Design: Creating engaging and balanced gameplay systems
Level Design: Crafting immersive and interactive environments
User Interface (UI) and User Experience (UX) Design: Designing intuitive interfaces and enjoyable user experiences
Storytelling and Narrative Development: Building compelling stories and characters
Prototyping: Rapidly creating prototypes to test concepts
Player Psychology: Understanding what motivates and engages players
Balancing and Pacing: Ensuring the game remains challenging and enjoyable
Documentation: Writing clear game design documents and technical specifications
Additional Skills:
Audio Design: Understanding of sound effects and music integration
Collaboration and Teamwork: Working effectively within a multidisciplinary team
Communication Skills: Clear articulation of ideas both verbally and in writing
Creativity and Innovation: Generating original ideas and solutions
Project Management: Planning, organizing, and managing resources to bring projects to completion
Critical Thinking and Analytical Skills: Evaluating ideas and solving complex problems
Knowledge of Gaming Trends: Staying updated with the latest in gaming technology and player preferences
About me
As a game designer, my passions extend beyond the screen and tabletop, fueling my creativity and understanding of immersive experiences. I love hiking, where each trail inspires me to craft dynamic environments and adventures. Making and playing music sharpens my sense of rhythm and flow, essential for pacing and storytelling. My love for the theatre and my experience as an actor deepen my appreciation for character development, dramatic tension, and the art of storytelling, all of which influence my approach to crafting compelling narratives in games. Games like Warhammer, Dungeons & Dragons, and Magic: The Gathering constantly push me to explore innovative mechanics, balanced strategies, and engaging narratives.
As a student in the Bachelor of Innovation program, I’m learning how to transform creative ideas into impactful solutions. This unique degree combines technical skills with entrepreneurial thinking, helping me channel my passions and experiences into projects that resonate with players and drive meaningful change in the industry. These hobbies and experiences aren't just pastimes—they’re sources of inspiration that help me design games that connect with players on a deeper level, creating memorable and impactful experiences that truly matter.
Innovation Statement
Innovation in game design is not just about creating something new; it’s about crafting experiences that resonate deeply with players. As I look toward the future, my vision as a game designer is to make a meaningful impact by focusing on ethical design and prioritizing player experience over profit maximization. In an industry where many studios often design with the sole aim of increasing revenue, I believe that heart and soul should be at the core of game development. From what I’ve seen, studios that care about crafting games that are fun, immersive, and respectful of players often achieve more long-term success than those solely focused on maximizing profits.
One of the biggest challenges I see in today’s game industry is the tendency for many developers to design games with profits as the primary focus. While financial success is essential for any business, the obsession with monetization—such as through loot boxes, microtransactions, or pay-to-win mechanics—can lead to unethical practices that harm players and diminish the overall experience. These practices can result in the erosion of player trust and the creation of games that feel transactional rather than immersive.
This profit-driven approach often alienates players and turns games into revenue streams instead of art forms. As a result, the emotional connection between the player and the game is lost. My vision for the future of game design is to challenge this model. I want to create games that not only deliver value to players but also respect their time, effort, and money. In my view, game design should be about more than making sales—it should be about building lasting relationships with players by giving them experiences that matter.
At the heart of my approach to game design is the belief that ethics should be central to every decision. Ethical game design means considering how mechanics, narratives, and monetization strategies affect the player, and ensuring that the player’s well-being and enjoyment are always prioritized. I want to develop games that respect player agency and offer rewarding experiences without exploiting their desires through manipulative design choices.
I am particularly inspired by the intersection of ethical game design and player experience. When these two principles are combined, they lead to games that are not only enjoyable but also deeply engaging and rewarding on a human level. By designing games that are transparent in their mechanics, fair in their monetization, and easy to understand, we can foster deeper connections with players. Ethical design fosters trust, and that trust leads to loyalty. Studios that prioritize this approach—such as Larian Studios, known for delivering groundbreaking, complete experiences free from microtransactions—tend to achieve greater long-term success than those that focus solely on short-term financial gain.
Designing games with heart means focusing on the emotional connection between the player and the game. It’s not enough to create a game that functions well; the game needs to resonate with players on a deeper level, making them feel understood, valued, and immersed in the world you’ve built. I believe that when games are designed with care and consideration for the player’s experience, they create a bond that transcends mere gameplay. This bond turns players into lifelong fans and advocates.
In my own experience as a game designer and producer, I’ve seen firsthand how player-centric design leads to more successful outcomes. For example, when creating campaign settings or modules for tabletop role-playing games, I always strive to ensure that players feel immersed in the narrative, not just entertained. By putting myself in the player’s shoes, I’ve been able to craft experiences that are memorable, emotionally impactful, and fun. This same principle can be applied to video game design, where understanding the player’s emotional journey is just as important as the technical aspects of the game.
One of the biggest misconceptions in the game industry is that focusing on player satisfaction requires sacrificing profitability. In reality, the opposite is often true. Studios that invest in creating high-quality, player-focused games often achieve greater financial success in the long run. For example, Larian Studios’ commitment to delivering full, innovative experiences without relying on microtransactions has set them apart in the industry. Their focus on player satisfaction and immersive storytelling has allowed them to build a loyal fan base, while studios that prioritize short-term monetization often struggle to maintain that same level of loyalty and trust.
As I look ahead, my future vision as a game designer is to lead teams that create games focused on solving real-world problems while aligning profitability with player satisfaction and ethical design standards. I want to work in studios where the design process is about crafting experiences that matter—experiences that have a positive impact on players, not just on the company’s revenue.
The future of game design lies in ethical decision-making and player-centered innovation. By focusing on the heart and soul of the game development process rather than short-term profits, I aim to create games that leave a lasting impact on both players and the gaming industry. My vision as a game designer is to prove that success can be achieved by doing good—demonstrating that studios can thrive financially while genuinely caring about the people who play their games. This approach not only builds trust and loyalty but also sets the stage for sustainable growth and meaningful contributions to the gaming world.